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So, if you are not the tank, again reposition behind her, or further away so the stacks wont reach ten. If you see stacks applied on you, reposition quickly.The stacks are limited in time, if no new stack is applied in 15 seconds all the stacks will drop. So again, if you are not the tank, make sure you are behind the boss. This is where positioning can really set the difference between fast and easy runs vs running around, removing stacks and reviving dead party members. Make sure to stand behind the boss if you are not the tank, in order to avoid building up stacks. The debuff is applied in a cone in front of the boss whenever she attacks.
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This is a crucial mechanic to understand, as it can one shot any player and leave them feeling upset and confused, due to the experience. Theft of Vitae (all three): A stacking debuff (Up to 10 stacks).Bloodflight does piercing damage, only additional layers of mitigation will reduce the incoming damage from it. Damage is dealt to one player and split between anyone else within the circle. Bloodflight (Rage): Four arrows pointing inwards with the outer edge of a red circle traced.There is no included picture as they take up an obnoxious amount of space and are easy to spot. Pools of Decay (all three): Red Pools on the ground, standing in them slows your movement and causes you to take damage.
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As a result of this, the fight will always be fought with only four players fighting and one player kiting. In order to keep the others away, one person is given the job of preoccupying the remaining sisters who are not engaged through the use of the tome mechanic (explained further). This invulnerability is the core of the mechanics of this fight. If one of the incorporeal sisters comes into the close proximity of the vulnerable one, a red link will be established and both become invulnerable. One is a “human”, the vulnerable state, and the red mist incorporeal form that you cannot damage nor engage. They are a trio of bosses, of which you will engage one at a time, in this order: Spite, Rage, then Vengeance. The Sisters of Strahd are the first boss in CR. Pew, Pew, Pew: Kill all the vampires in the chapel before you purify it.You cannot damage the ghosts and need to kite them carefully until all 3 knights are summoned. Ravin’ Loft: Wait for all the ghosts to spawn before the Arcolith fight, before you kill them.Ghost Stories: Comfort the 3 ghosts in Castle Ravenloft.Defeat the Night Terror in Castle Ravenloft: The Night Terror can randomly spawn in the dungeon, in front of the door leading to the Arcolith.Complete Castle Ravenloft: Self explanatory, finish the dungeon.There are five achievements in Castle Ravenloft, as follows: However, Capping for CR in module 16 isn’t really required and so long as your ratings are capped for LoMM, you shouldn’t need to worry too much about CR. The monsters in Castle Ravenloft in Module 16, for some obscure reason have 46,900 counter stats, meaning you need the following stats to cap for running it: Note that the pictures and videos are from prior to module 16, however the explanation of mechanics has been updated to post module 16. It was written and authored by Janne Moonmist, Lightbringer, and Sharpedge. This guide aims to explain these mechanics, in order to hopefully make this dungeon more accessible to players. It features a very heavy focus on mechanics and a limited one on actually dealing damage to opponents. If you are familiar with most group content in Neverwinter, you will find this dungeon stands out as somewhat unique in terms of design. Neverwinter Ravenloft brought the new endgame dungeon Castle Ravenloft.